Schenectady City
  School District


108 Education Drive
Schenectady, NY  12303
518.370.8100

 
 

 National Baseball Hall of Fame
Transition Projects

BBHOF
Index of
Projects

Team
Members

Objectives

Preparing the Students

Presentation

Enrichment and Assessment Activities

Additional Resources

Relevant National Learning Standards

Printable
Document


 


 


Going, Going, Gone!
 

Preparing the Students

A.       Background

With the introduction of radio in the 1920s, fans could finally hear baseball action without attending a game.  In the early days, however, many radio stations often did not have the budgets or technology to broadcast games live from the park.  A telegraph operator would transmit information back to the studio where broadcasters and engineers would recreate game action from the ticker tape.  Crowd noise, the crack of the bat, the umpire on the field and other sounds of the game were all manufactured in the studio as the game was being played live elsewhere.  The number of times these recreations were broadcast is relatively small, but their early creativity and ingenuity continue to capture the imagination of modern-day fans who are accustomed to live baseball action on radio, television and the Internet.

Vocabulary

Announcer

Audio

Broadcast

Color commentary

Commentator

Communication

Decipher

Improvisation

Ingenuity

Inscription

Mass communication

Mass media

Morse code

Pioneer

Play-by play

Realism

Simulated

Sound effects

Sponsor

Spontaneity

Station identification

Technology

Telegraph

Ticker tape

C.  Suggested Pre-Program Activities

 1)     Acquaint students with the concept of using ready-made items to produce the different sound effects that represent baseball game noises, which are necessary to complete the following lesson.  Possibly pair students for this pre-program activity; emphasize creativity, simplicity and ingenuity.

2)     Provide an example of the baseball Morse code (see resource link) that was used in the days of simulated radio broadcasts.  Depending on the students’ ability or grade level, ask students to decipher a coded message to create a vocabulary list or a brief play-by-play account.

3)     Discuss H.G. Wells’ radio play, The War of the Worlds.  Show how the sound effects of the 1934 radio broadcast impacted the behavior and emotions of a national listening audience.  Compare and contrast this famous radio dramatization with simulated baseball broadcasts of the same era.

4)     Find a well-known radio play, such as Twelve Angry Men.  As a class, re-enact the drama with the appropriate reading emotion, articulation and expression.

5)     Create a timeline showing the emergence of entertainment and information media, such as the telegraph, radio, television and movie theaters.  Discuss the influence of advertising, sponsorships and developing technologies on the flow of mass communication in various historical periods.