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Presentation
A.
Opening
1)
Ask
students how they experience a baseball game
today. Possible answers might include
television, radio, newspapers, attending an
actual game, the Internet, etc. Discuss their
basic understanding of technology’s evolution
and the history of mass communication.
2)
Show a photograph of a
manual scoreboard from the 1920s that allowed
fans to follow the action of a game without
the benefit of sound or pictures. Compare and
contrast this example to current technology,
such as
mlb.com, that
provides a modern version of the old-time
play-by-play board. Emphasize that technology
has changed, but interest in experiencing the
moment-by-moment details about a game has not.
3)
Using audio examples from an actual baseball
broadcast, discuss how radio was not only
auditory, but also used words to create an
interpretive visual medium in the early 20th
century before the advent of television.
INSTRUCTOR NOTE: Use only the audio of a
televised baseball broadcast. Point out how
students “saw” the action in their minds
through the description of the game.
B.
Lesson*
1)
Discuss sounds students heard in the
aforementioned recording. List the sounds and
analyze ways in which those effects could be
recreated in a simulated broadcast.
2)
Without showing their source, give actual
examples of sound effects that could be
associated with a baseball game. Ask
students, “What game sound did I just make?”
Then reveal to students how the sound was
actually produced.
3)
Using a photograph of broadcasters recreating
a baseball game in the 1930s, emphasize that a
game such as the one the students just heard
could have been dramatized in the early days
of radio. Point out the longtime dependence
on ticker tape game reports that were
specially coded for broadcast purposes.
4)
Using the suggested script for this lesson,
discuss the previously assigned roles,
speaking parts and sound effects for each
student. Briefly practice the timing and
coordination of those effects in conjunction
with the action of the game. Provide
appropriate feedback. INSTRUCTOR NOTE:
Stress that realistic game sounds are not as
dependent on volume as they are on consistency
and pertinence to the action. In other
words, some sounds may fluctuate in their
volume and intensity depending on the moment.
5)
Direct students through a performance of the
suggested script. Using a cassette player,
preferably with one or more microphones,
record the simulated broadcast for playback
afterwards. If possible, position individual
microphones to amplify and/or record those
with specific speaking parts.
*NOTE: Italicized activities are facilitated
by the Hall of Fame during its videoconference
and on-site education programs.
C.
Conclusion
1)
Play
back the recording of the students’ simulated
broadcast.
2)
Ask
students to evaluate their own execution of
the script according to the realism,
enthusiasm and accuracy of the group
performance.
3)
Use
the students’ recording to emphasize the
imaginative baseball experience that resulted
from their teamwork, creativity and
collaboration.
4) Compare and
contrast the students’ production with the
approach of the three broadcasters in the
earlier photograph. Using the ticker tape as
an example of a static game report, show how
sound effects and color commentary transform
play-by-play details into an effective and
entertaining form of communication.
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