Notes
Slide Show
Outline
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What is ProjectVIEW?
  • Federal Technology Innovation Challenge Grant — Virtual Information Education Web
  • 2000 – 2005
  • Collaboration and exchange of ideas between teachers and informal education providers  (including zoos, museums, historic and cultural centers) through videoconferencing and other digital communications.
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What is our Focus?

  • Videoconference Program Development
  • Technical Support
  • Teacher Training


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Why Engage in Videoconferencing?
  • Is to enhance standards based curriculum delivery.
  • To deepen understanding K-12 curriculum through the dynamics of interactive technology
  • To provide resources not available through the ordinary classroom structures.
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Possible Applications
  • Educational Programs such as; zoos, museums, historic and cultural centers
  • Informal educational providers — experts in the field and community connections
  • Collaborating Teachers
  • Collaborating Classrooms
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The Creation of Collaborating Classrooms
  • The “Ah-ha” Factor
  • Teacher Requests
  • Student’s as Content Providers
  • What Box?  There is no Box!
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Schedule - Day 1
  • 9:00- 9:15 Refreshments and Sign- In
  • 9:15- 9:45 Introductions, What is Project VIEW?, Collaborating Classroom Overview, Pre- Evaluation
  • 9:45 – 10:15 – Videoconference Technology and Equipment Variables
  • 10:15 – 11:15 – Point to Point Videoconferencing
  • 11:15 – 12:30 -Videoconference Peripherals
  • 12:30 – 1:45 – Lunch
  • 1:45 – 3:30 – Steps for Building an Effective Collaborative Program, Criteria for and Effective Program, Program Development Plan
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Schedule - Day 2
  • 9:00- 9:15 Refreshments and Sign- In
  • 9:15 – 10:15 -Sharing Applications via Videoconferencing
  • 9:15- 10:00 – Development Plan Process and Resources
  • 10:00 – 12:00 – Work on Development Plan, Gather Resources for curriculum development, Test Logistical Components
  • 12:00 – 1:15 – Lunch
  • 1:15 - 3:30 - Work on Development Plan, Gather Resources for curriculum development, Test Logistical Components


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Schedule - Day 3
  • 9:00- 9:15 Refreshments and Sign- In
  • 9:15 – 12:00 – Work on Development Plan, Gather Resources for curriculum development, Test Logistical Components
  • 12:00 – 1:15 – Lunch
  • 1:15 - 2:30 - Work on Development Plan, Gather Resources for curriculum development, Test Logistical Components, and Scheduling Support
  • 2:30 – 3:00 – Presentation of Program, Review Steps
  • 3:00- 3:30 – Evaluations and Goodbyes
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Videoconference Technologies
  • Camera — Eyeball, PTZ, Digital Camcorder
  • Monitor — Desktop, Large Screen Projection Systems
  • Audio — Microphones, Headset, Handheld
  • User Interface – Meeting Point, Polycom, Tandberg
  • CODEC — Hardware
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Infrastructure
  • IP — Over the Internet
  • ISDN
    - 1 line — 128k
    - 3 lines — 384k
  • Bandwidth
    - Video and Audio Packets
    - 384k Quality Videoconference
    - 128k Doable Videoconference
    - Cable & T-1
       - 1,500k
    - T-3
       - 45,000k
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Gateway - H323/H320
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Videoconferencing Over The Internet
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Videoconferencing Over The Internet
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Desktop Videoconference Collaboration – -
Small group collaboration between groups of one to three students.
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Steps for Building an Interactive Collaborative Classroom
  • Determine Collaborating Teachers
  • Pinpoint Curriculum
  • Review Technological Logistics & Teaching Environment
  • Brainstorm and Design Collaborative Content Based on Curriculum Goals and Objectives
  • Determine Collaboration Content Structure for Project
    • Before
    • During
    • After
  • Select Strategies for Student Learning Activities
  • Develop Curriculum materials, lessons, activities, resources etc.
  • Develop Assessment Tools
    • Rubrics
    • Quizzes, Tests
    • Journaling
    • Projects
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Criteria for an Effective Program
  • Exchange of Content Rich Information
    • Content is directly related to learning standards
  • Learning Experience Integrated with Classroom Instruction
  • Student Centered Interactivity
    • Content
    • Communication
    • Equipment
  • Outcomes directly impact student achievement
    • Evidence
  • Effective use of the medium based on logistical parameters and digital content
    • Document Camera
    • Small Desktop System vs. Large Group System
    • Location – classroom, library media center etc.
  • Integration of external resources into your classroom
    • School, Environment, Community
    • Museum, Zoo
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Strategies for Student Learning Activities
  • Analysis
  • Brainstorming
  • Calculation
  • Cause and Effect
  • Create
  • Compose
  • Construct
  • Debate
  • Discussion
  • Dramatization
  • Draw
  • Experimentation
  • Exploration
  • Kinesthetic Activity
  • Interview
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Development Plan
  • Team Information
  • Learning Context
  • New York State Standards
  • Time Required
  • Collaboration Classroom Program Development
  • Supporting Curriculum
  • Content Provider Connections
  • Logistical Planning
  • Assessment Plan