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2
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- Federal Technology Innovation Challenge Grant Virtual Information Education
Web
- 2000 2005
- Collaboration and exchange of ideas between teachers and informal
education providers (including
zoos, museums, historic and cultural centers) through videoconferencing
and other digital communications.
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- Videoconference Program Development
- Technical Support
- Teacher Training
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- Is to enhance standards based curriculum delivery.
- To deepen understanding K-12 curriculum through the dynamics of
interactive technology
- To provide resources not available through the ordinary classroom
structures.
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- Educational Programs such as; zoos, museums, historic and cultural
centers
- Informal educational providers experts in the field and community
connections
- Collaborating Teachers
- Collaborating Classrooms
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- The Aha Factor
- Teacher Requests
- Students as Content Providers
- What Box? There is no Box!
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- Determine Collaborating Teachers
- Pinpoint Curriculum
- Review Technological Logistics & Teaching Environment
- Brainstorm and Design Collaborative Content Based on Curriculum Goals
and Objectives
- Determine Collaboration Content Structure for Project
- Select Strategies for Student Learning Activities
- Develop Curriculum materials, lessons, activities, resources etc.
- Develop Assessment Tools
- Rubrics
- Quizzes, Tests
- Journaling
- Projects
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- Exchange of Content Rich Information
- Content is directly related to learning standards
- Learning Experience Integrated with Classroom Instruction
- Student Centered Interactivity
- Content
- Communication
- Equipment
- Outcomes directly impact student achievement
- Effective use of the medium based on logistical parameters and digital
content
- Document Camera
- Small Desktop System vs. Large Group System
- Location classroom, library media center etc.
- Integration of external resources into your classroom
- School, Environment, Community
- Museum, Zoo
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- Analysis
- Brainstorming
- Calculation
- Cause and Effect
- Create
- Compose
- Construct
- Debate
- Discussion
- Dramatization
- Draw
- Experimentation
- Exploration
- Kinesthetic Activity
- Interview
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10
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11
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12
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14
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15
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16
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17
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- Camera Eyeball, PTZ, Digital Camcorder
- Monitor Desktop, Large Screen Projection Systems
- Audio Microphones, Headset, Handheld
- User Interface Meeting Point, Polycom, Tandberg
- CODEC Hardware
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- IP Over the Internet
- ISDN
- 1 line 128k
- 3 lines 384k
- Bandwidth
- Video and Audio Packets
- 384k Quality Videoconference
- 128k Doable Videoconference
- Cable & T-1
- 1,500k
- T-3
- 45,000k
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